Version Matching
This document is only relevant for old VRChat SDK released before October 18, 2022.
To see the latest information, please refer to the VRChat SDK's Release Documentation
This document shows how .unitypackage
releases of the VRChat SDK match newer VPM releases from the VRChat Creator Companion (VCC).
The VCC uses Semantic Versioning for SDK packages managed by the VRChat Package Manager (VPM). In version 3.1.9 and earlier, the VRChat SDK used a date-based format for .unitypackage
releases.
3.1.9
Worlds - VRCSDK3-WORLD-2022.10.18.19.47_Public.unitypackage
Avatars - VRCSDK3-AVATAR-2022.10.18.19.47_Public.unitypackage
Udon Node Graph: Added lots of hotkeys!
- Press and hold one of the following keys, then click anywhere on the graph to create the corresponding node:
1
: float2
: Vector23
: Vector34
: Vector4b
: Branch+
: float addition-
: float subtraction=
: float equality comparisonShift+B
: Block
- Press and hold
C
, then click on a constant to convert it into a variable- You can also do this by right-clicking the constant
Ctrl+G
for quick groupingL+Click
logs the value of the selected nodeShift+A
for aligning nodes- Press and hold
Shift+F
, then click on a node that outputs an array type, to generate a ForEach loop automatically - Most of the above are also available via the right-click menu
- Press and hold one of the following keys, then click anywhere on the graph to create the corresponding node:
Added a new topbar that shows the currently open graph and opens new "tabs" to it when you open more graphs
- You can close each tab with the X button
Events/Groups entries are clickable in the sidebar for fast navigation
Added search bar at the top which allows you to search through your active graph
- Press
Ctrl+F
to move focus to the searc hbar - Search activates after entering at least 3 letters
- Pressing Enter while having multiple search results will jump between them
- Press
There is a new "Highlight flow" toggle on the topbar, which, when enabled, will highlight the nodes connected via the flow edges
- Use this to quickly see how the program arrives at the particular node
- If the node doesn't have any flow connections - nothing will happen
Changes
- Changes video link in UdonSyncPlayer example to point to new location
3.1.8
- Worlds - VRCSDK3-WORLD-2022.10.12.21.07_Public.unitypackage
- Avatars - VRCSDK3-AVATAR-2022.10.12.21.07_Public.unitypackage
Added 3 shader globals that can be accessed by any avatar or world shader:
float _VRChatCameraMode:
- 0 - Rendering normally
- 1 - Rendering in VR handheld camera
- 2 - Rendering in Desktop handheld camera
- 3 - Rendering for a screenshot
float _VRChatMirrorMode:
- 0 - Rendering normally, not in a mirror
- 1 - Rendering in a mirror viewed in VR
- 2 - Rendering in a mirror viewed in desktop mode
- float3 _VRChatMirrorCameraPos - World space position of mirror camera (eye independent, "centered" in VR)
- World InputFields will now open the keyboard modal when interacted with. If this behavior is not desired, add the newly created
VRCInputFieldKeyboardOverride
component to specify how to override this behavior. Setting its setting toDefault
will open the touch modal whileOverride
will not. - New option
cameraClearFlags
on VRCMirrorReflection that overrides the camera clear flags used in the mirror- The default is
MirrorClearFlags.FromReferenceCamera
which retains the current behaviour of rendering the same as the active camera
- The default is
- Options
customSkybox
andcustomClearColor
allow mirror-specific skyboxes and clear colors - You can now set gravity in a world to 0 or negative values
- Fixed: user-supplied masks on the FX layer were ignored, and prevented Gesture transform animations from working. Docs updated.
- Added several new Udon nodes related to graphics and shader manipulation:
- VRCGraphics.DrawMeshInstanced
- VRCShader.SetGlobalFloat
- VRCShader.SetGlobalFloatArray
- VRCShader.SetGlobalVector
- VRCShader.SetGlobalVectorArray
- VRCShader.SetGlobalMatrix
- VRCShader.SetGlobalMatrixArray
- VRCShader.SetGlobalInteger
- VRCShader.SetGlobalTexture
- VRCShader.SetGlobalColor
- VRCShader functions accept string input in some cases (for texture names, mostly). You must use the _Udon prefix for these inputs
- There is one exception. VRCShader functions will also accept the exact string _AudioTexture to accommodate for the existing widespread community-created AudioLink system
3.1.7
No matching .unitypackage versions
- Checks Scene Descriptor for null spawns object before trying to get length, fixing issue when adding a Scene Descriptor to your world manually.
- Prompts user to save their scene before loading a Sample Scene, fixing [this Canny issue](https://feedback.vrchat.com/sdk-bug-reports/p/switching-to-the-example-scene-deletes-unsaved-changes.
3.1.6
- Worlds - VRCSDK3-WORLD-2022.08.29.20.48_Public.unitypackage
- Avatars - VRCSDK3-AVATAR-2022.08.29.20.48_Public.unitypackage
- World InputFields will now open the keyboard modal when interacted with. If this behavior is not desired, add the newly created
VRCInputFieldKeyboardOverride
component to specify how to override this behavior. Setting its setting toDefault
will open the touch modal whileOverride
will not. - New option
cameraClearFlags
on VRCMirrorReflection that overrides the camera clear flags used in the mirror- The default is
MirrorClearFlags.FromReferenceCamera
which retains the current behaviour of rendering the same as the active camera
- The default is
- Options
customSkybox
andcustomClearColor
allow mirror-specific skyboxes and clear colors - You can now set gravity in a world to 0 or negative values
- Fixed: user-supplied masks on the FX layer were ignored, and prevented Gesture transform animations from working. Docs updated.
- Added several new Udon nodes related to graphics and shader manipulation:
- VRCGraphics.DrawMeshInstanced
- VRCShader.SetGlobalFloat
- VRCShader.SetGlobalFloatArray
- VRCShader.SetGlobalVector
- VRCShader.SetGlobalVectorArray
- VRCShader.SetGlobalMatrix
- VRCShader.SetGlobalMatrixArray
- VRCShader.SetGlobalInteger
- VRCShader.SetGlobalTexture
- VRCShader.SetGlobalColor
- VRCShader functions accept string input in some cases (for texture names, mostly). You must use the _Udon prefix for these inputs
- There is one exception. VRCShader functions will also accept the exact string _AudioTexture to accommodate for the existing widespread community-created AudioLink system
3.1.6-beta.1
- Worlds - VRCSDK3-WORLD-2022.08.12.22.39_Public.unitypackage
- Avatars - VRCSDK3-AVATAR-2022.08.12.22.39_Public.unitypackage
- Fixed: user-supplied masks on the FX layer were ignored, and prevented Gesture transform animations from working. Docs updated: https://docs.vrchat.com/docs/playable-layers#fx
- All input fields will pop up the keyboard, and we've added a component that'll disable that feature if you don't want it on a field
- Added in the ability to customize mirror skyboxes and clear flags
- Added several new Udon nodes related to graphics and shader manipulation:
VRCGraphics.DrawMeshInstanced
VRCShader.SetGlobalFloat
VRCShader.SetGlobalFloatArray
VRCShader.SetGlobalVector
VRCShader.SetGlobalVectorArray
VRCShader.SetGlobalMatrix
VRCShader.SetGlobalMatrixArray
VRCShader.SetGlobalInteger
VRCShader.SetGlobalTexture
VRCShader.SetGlobalColor
- You can now set gravity in a world to 0 or negative values
3.1.5
No matching .unitypackage versions
- Switches to writing a "canary file" into a project's Library folder after reimporting a given SDK (so it's only auto-reloaded again if the Library is rebuilt).
- Uses EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo() instead of my homegrown detection method
- Uses Async Task instead of EditorCoroutine to wait for compilation to finish
3.1.4
No matching .unitypackage versions
- Now waits until a scene is loaded to run SDK3ImportFix
- Writes a file to the Assets dir explaining how to find samples instead of popping up a window and writing to the registry.
- Uses the cross-platform
Path.DirectorySeparatorChar
when checking protected file paths instead of/
.
3.1.3
No matching .unitypackage versions
- Automatically reloads current scene after reloading SDKs, which should fix broken VRCUrlInputFields and other missing scripts automatically.
- Clears the console after reloading the SDK to help users see if any errors are persisting.
- Shows message about Samples being moved when a project is first opened.
3.1.2
- Worlds - VRCSDK3-WORLD-2022.07.26.21.44_Public
- Avatars - VRCSDK3-AVATAR-2022.07.26.21.45_Public
- Adds pause between launching multiple local clients to avoid triggering EAC
- Always reloads SDK once on project load
- Converted DB components will now match enabled / disabled state in-app and in the SDK
- A short delay has been added between multiple local test client launches to account for some issues that would occur with simultaneous launch
- Fixed Left / Right foot swap during Avatar setup