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Templates are used to create new Unity projects preloaded with VRChat packages and settings.

Official Templates

The Creator Companion includes three Templates:


This template includes the Base and Avatar SDKs, ready for you to build and upload Avatars using Avatars 3.0.


This template includes the Base and World SDKs, ready for you to build and upload Worlds using Udon programs and prefabs. It also includes ClientSim to easily test your World as you develop it.


This template includes everything in the World Template above, plus UdonSharp for writing your programs using a C#-like syntax.


These templates are available automatically when you install the Creator Companion, but we also provide them as git repositories you can download and use directly. You can read more about that here.

User Templates

You can also add your own templates to easily start projects with your favorite packages, tools and prefabs. The easiest way to do this is to build from one of the included templates. Here's an example of how to do that for a World template where we include an imaginary tool called `HypeGenerator`.
  1. Copy the folder C:\Users\{username}\AppData\Local\VRChatCreatorCompanion\VRCTemplates\World to C:\Users\{username}\AppData\Local\VRChatCreatorCompanion\Templates (use your actual drive letter if it's different than C).
  2. Rename the folder from World to something descriptive like HypeWorld.
  3. Modify HypeWorld\package.json:
"name" : "user.vrchat.template.hypeWorld",
"displayName" : "Hype World Project",
"description" : "Udon world with my auto-Hype-Generator tool",
"defaultScene" : "Assets/Hype.unity",
"version" : "1.0.0",
"category" : "ProjectTemplate",
"dependencies" : {}

The only required fields are "name" and "displayName" for now. Note that "defaultScene" is part of the spec from Unity but does not appear to work.

4a. If my Hype Generator tool was available as a VPM-compatible package in the VCC, I could add it to the vpmDependencies list in HypeWorld\Packages\vpm-manifest.json:

"dependencies" : {
"com.vrchat.worlds" : {
"version" : "^3.1.x"
"com.mydomain.hype" : {
"version" : "1.0.x"

4b. If this tool is not yet migrated to VPM and instead should live in the Assets folder, I can instead just copy it into HypeWorld\Assets. Everything in the Assets, Packages and ProjectSettings folders will be copied into my new project. Make sure that you don't include the file ProjectSettings/ProjectVersion.txt. This is not included in the World template but it will be in your ProjectSettings folder if you're copying files from an existing project.

With that folder in place, your template should now show up on the right side of the Templates screen when choosing to create a New Project: User Templates